This is the eighteenth post in our Game of the Day series.
The reason Final Fantasy VII (7) was not called IV (4) is because of the numbering disparity between the original Japanese versions and the American releases. What I played for days on end in high school was Final Fantasy III, but it was ported from the Japanese Final Fantasy VI! I'm not sure what the intent was, except that it cultivates a separate group of those in the know, who therefore consider themselves more fans than those who don't.
At any rate, FF3 was a fantastic virtual journey into foreign lands, power suits, characters, and magic! It still reigns as my favorite installment of the series. Once you figured out how to get past the start screen, which was a little wonky, you got treated to a semi-3D credit-intro of three power-suited people (two guards and a mysterious girl) walking through the snow towards a town. I can't remember the names of things, but they're going to recover one of these magic beings and the girl is under some enslavement spell.
From there the story just continues to unfold in larger and more epic ways, introducing you to dozens of characters that you can play with or let rot. Each one has their own special abilities and you can only play with four in a group at one time. In certain cases, the groups are formed for you as part of the plot, or at least you can only choose a couple members since the game will introduce you to a new one. Each character also has their own story and generally all of them are endearing or at least sympathetic in some way. And of course they further expound upon these individual yarns via animations in-game of the same sprites using a fairly fixed number of emotes (laughing, crying, nodding, scared, etc.).
I recall having borrowed this from a friend and had it set up in a tiny trailer where a group of us would have role-playing sessions (paper and pencil style) and/or just party ... as much as you could in such a small space. I'd sit there for hours by myself or after everything simmered down and play through this game. It was utterly engrossing and I think it'd still be fun now, if not a little too many numbers and inventory items to keep track of.
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