This is the twenty-second post in our Game of the Day series.
There is a genre known as "God games" encompassing those which give you a divine perspective and/or powers in order to influence peoples to build civilizations, defeat rivals, or what have you. It's fairly abstract and a wide variety of titles tend to get mixed up in it. Usually there's some differentiator between good and bad deeds done to your folk. On the other hand there's Dungeon Keeper II with a purely "evil" avatar and I submit to you this fits more into a "Devil game" category.
I played this game some time after it had come out, made some splash, attracted some fans, and then was never to be seen again. At least, when is the last time you heard about an entry in the Dungeon Keeper series? The goal is simply: build up your lair and protect it from pesky "heroes". Yes, there's a reason you imagine me doing air quotes.
Rather like Dr. Evil, your motivations appear to be slightly greedy and morally gray but not exactly evil. So you want to hoard a bunch of loot and employ nasty-looking minions (Seductress not included). The funny thing about it is that people just won't leave you alone, a hero is coming to claim your stuff and kill you and that's that. So you do what any of us might do of the Home Alone generation, you set traps and attempt to stop them in their tracks. It's immensely gratifying to pull down a shiny knight, with their top-heavy jock-esq rendered model and arrogant swagger.
One of the most delightful options here is the ability to possess one of your employees and experience your home and the battles first-hand. Normally you're looking down at everything and supervising at mile-high view, but dipping down into the minds of your servants really gives you a taste for how their daily routine turns out. Maybe it influences you to give them a pay raise, or at least stop using them as hero-bait for your more insidious traps.
Unfortunately the bugginess of the product prevented me from perusing its final bits. I honestly can't remember how much achieved or how far I got, just that I gave up after a zillion crashes, hangs, or frustrating clipping/selection errors. Perhaps that's why there wasn't any more made, but the core mechanics sure were fun!
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