This is the thirteenth post in our Game of the Day series.
I had some difficulty recalling this game, my memories simply revealed a bear, an isometric view, and the word "crystal". So originally I thought "Crystalis", but that was not the right one ... it's Crystal Castles! You play a bear trying to do something. Its game world focused on isometric levels where you moved relatively freely in order to outwit trees and wizards in order to gather stuff.
It's been many moons since I played or even thought about this game. As a young lad I played this at a friend's house, Peter Shultz I believe. We didn't have fancy video games at home, always being one system behind the curve. While enjoying the fantastically advanced Atari 2600 there, we went home to books ... and maybe pong.
Crystal Castles was a radically different kind of video game, an exploratory adventure where the graphics possibly superseded the gameplay. I mean trees, wizards, and skeletons? All I'd seen before this is squares meant to be tanks and rectangles meant to be space ships. It is, perhaps, the first entry in a graphics arms race that has yet to slow. Still, I couldn't help but enjoy it ... even though I sucked.
It may have had more levels, but I only ever saw - 4? The first with the trees we figured out quick enough, but then came that part with the ladder and the wizard at the top. Maybe I'm remembering it wrong, but we rarely passed the third level and never the fourth. I clearly recall not understanding the final goal even then, but I played it and lost endlessly in a few long gaming sessions.
I would venture to call it a pre-cursor to "Zelda" type games, a crusty ancestor without the refinements or longevity of its descendants. I wonder what the logic was behind playing a bear rather than a person? In any case it was a break from the twitchy, no-levels style of most Atari games, enough that I can at least vaguely recall it even today!
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